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PostPosted: Sat Dec 11, 2004 3:44 pm 
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There must be some surplus military full-motion simulators out there(F-100, F-101, etc.....) somewhere. Maybe one could be had and reconfigured with tail-dragging, torque-twisting, swaying from side to side recip engined parameters. Of course I was just a lowly jet transport mechanic, so what do I know......... :roll:


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PostPosted: Sun Dec 12, 2004 9:10 pm 
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Sir Steve, you points are on the money, when you fly a Warbird, etc. you need to bring your game with and fly right. All it takes is a split second and then you become a pax and are along for the ride with the other pax's!


Cheers,

Lynn


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PostPosted: Sun Dec 12, 2004 10:36 pm 
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jcw wrote:
Steve

As for the fighters, again it is possible, if it is a full up sim. Take for example the Air Force and A-10. All training is done in the sim and your first ride is solo.

jcw


With all due respect, the A-10 is a piece of cake compared to the Mustang or Sea Fury. There just is no comparison between a jet engined tricycle gear aircraft and a piston engined taildragger fighter.

Please, I know that several of you are attempting to help on this thread, but believe me when I say that you are NOT going to learn how to fly a T-6 in a simulator. IT IS NOT GOING TO HAPPEN. Have fun with your sims. Model as many of the in-flight characteristics as you want (the PC sims are quite excellent), but you are NEVER going to replicate the sensations associated with a high performance taildragger takeoff or landing. Period.


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PostPosted: Sun Dec 12, 2004 10:47 pm 
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I think that a full-motion sim like those developped by CAE could do the job.

Heck, if you can model an helicopter with all the twisting and yawing and banking and rolling, then you can model a Warbird.

Just hold on to your belt, the ride's gonna be wild.

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PostPosted: Sun Dec 12, 2004 11:15 pm 
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Please, I know that several of you are attempting to help on this thread, but believe me when I say that you are NOT going to learn how to fly a T-6 in a simulator. IT IS NOT GOING TO HAPPEN. Have fun with your sims. Model as many of the in-flight characteristics as you want (the PC sims are quite excellent), but you are NEVER going to replicate the sensations associated with a high performance taildragger takeoff or landing. Period.[/quote]

That was well put, and needed to be said.


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PostPosted: Sun Dec 12, 2004 11:28 pm 
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It's a very good idea Rob, I'll try to call someone up at CAE and get their inputs on the matter.

After all, they are the sim experten!

8)

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PostPosted: Mon Dec 13, 2004 8:54 am 
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I was once a sim junkie! I could three point land a Corsair on a carrier and could hammer head a P-51 to get on the tail of a Fw-190. I had fun with simulators including Microsoft's Flight simulator and wasn't all that bad at it. I really spent way too much time on them.

It was probably that experience that made me way to comfortable about the idea of going up for a ride in the Extra 300 back in 1998. I was a nieve aviation enthusiast. After a number of loops, barrel rolls, hammer heads, etc. (and that was supposed to be just the warm up maneuvers) I puked up my breakfast from 6 hours before! I asked that we land... gentlly.... I wasn't quite right for about 2 1/2 days after that.

In short I think now I can appreciate that there is a big difference between simulators and the real thing. The most a simulator could do for you I would imagine is familiarize you with the cockpit procedures and some of the flight characteristics. I suppose that is better than nothing and does have value, but until you are subjected to the G's and other physical stresses in a truely real and potentially dangerous environment (assuming those stresses have a negative effect on you) with an instructor who has your back you really are not prepared for the real thing.

If I ever go for my pilots license I would likely take advantage of any simulators I could, but would certainly not count on any training on them for real world value.

Mike

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PostPosted: Mon Dec 13, 2004 10:05 am 
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steve

i never said that you could develop a sim for INITIAL QUAL in a T6 or anything else in the warbird community, but i do think it is possible to develop one that can transition someone from a fighter or multi type to another fighter or multi type.. interesting to note is the crazy horse folks tell you up front that you need to arrive with experience to fly competantly the T6 or higher before they will qual you in the mustang they are not in the business to teach you how to fly without the requisite experience.

now after 25+ years in USAF sims and knowing what they can, and cannot teach you, i still thick it is possible. when i say possible i mean you take a mustang or 25 cockpit section and hook up all the parts ie stick, rudder, throttle inst, ect with a visual system and work with that..

what do you think??? randy your take???


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